Note 3: You probably won't need any of this for the "legendary" version for two reasons, first it already shows you the face code in ME1 and also, the new sliders are most likely incompatible with the original games, so I wouldn't bother trying if I were you. In other words, if you import the character from your ME1 saves, it'll be ever so slightly different than the one you create from scratch, because there are some differences in how these two games handle character assets and sliders. Link for the Excel spreadsheet: Mass Effect Face Code Generator (ME1 to ME2).7zīy the way, in case you're wondering why one should bother with all this, the "imported" character in ME2 is not entirely the same as the one generated by using the face code or created from scratch by using the ME2 sliders. Simply fill in the slider values on white columns as in the examples given in the spreadsheet and ME2 face code will be generated automatically underneath that column, which you can then copy. Note 2: I have made an Excel spreadsheet that does this automatically which you can download from the link below and use it either with MS Excel or Google Docs (by importing it) and you can then use it to generate ME2 face code for your own characters. Not sure why they did it this way, I'm just letting you know to prevent confusion. The letter 'O' isn't used in the face code. neck thickness) to position 24, the game encodes it with the letter 'P' in the face code, instead of 'O' (e.g. Note 1: ME2 skips the letter 'O' when generating the face code, in other words when you bring the slider (e.g. Join Our Discord Search Trending Avatars.
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VRCMods is the largest collection of free VRChat community avatars, we established in early 2018 and have been supporting the need for custom avatar solutions every day since. It's very simple, but you need to know what the slider values were for your ME1 character. The Largest Collection of VR Chat Avatars & 3D Unity Models.
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If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it.